but you better not break the groove...
Ooo Kay. It has all got a wee bit busy. First up, I've got a wee game of Batman Miniature Game tomorrow, so Penguin Titan thug, two mooks and Felicity B have jumped in for a wee black undercoat. Next up, I've modeled my new recruits. On the extreme left (with the Green base) and the Tinboy next to him, front Middleman and the guy to Felicity's right, are the four new Scavvies.
Only, Mr Middleman will be the new representation of Cess. He has a wasted right arm and now has Handbow duties. For the others, it is Stub pistols, except for Green base, who has a Bolt Pistol. Bolt weaponry is too common in Confrontation.
After that, I Green Stuffed their bases and as you do, I mixed up to much Stuff, so I revisited some lovely Oldhammer Daemonettes of Slaanesh, who needed a stuffing.
So it is all happening.
For the original gang, I painted their boils with Red Glaze, put a centre spot of Titillating Pink on each mound and the used Blood Red on every second spot to make the peaks look angry and sore. In addition, I played with drybrushing Ryza Rust across the weaponry.
More fun'n'games tomorrow.
Saturday, 31 January 2015
Scallies
btw the Scallies have been Green Stuffed to the bases. These guys aren't an option for Confrontation Scavvies, but are the close combat enforcers in a Necromunda Scavvy gang. There's no better time to get these monsters on the painting table.
On Wednesday, the Pit Kings had a swift run out at the http://z13.invisionfree.com/HamiltonHowlers/index.php? club and the Forum has a dedicated Confrontation section. There were no photos taken as my opponent had proxies for his gangers and my guys are not yet finished. http://z13.invisionfree.com/HamiltonHowlers/index.php?showforum=33 There is a narrative report, but as you'll read, poor Cess didn't make it through unscathed.
The long and short of it is that I had the chance to do that vital post game (interphase) recruitment. With no cash, trading was out the question, but I rolled up the offer of a Heavy Bolter and a Heavy Stubber... Dream on. More importantly, I didn't roll a double. Ammo horde or catastrophic wound. I manged to inspire four further raw recruits, despite the Prestige loss from the lost game.
Four raw recruits, I.E. four new scavvies required...
Pronto.
btw the Scallies have been Green Stuffed to the bases. These guys aren't an option for Confrontation Scavvies, but are the close combat enforcers in a Necromunda Scavvy gang. There's no better time to get these monsters on the painting table.
On Wednesday, the Pit Kings had a swift run out at the http://z13.invisionfree.com/HamiltonHowlers/index.php? club and the Forum has a dedicated Confrontation section. There were no photos taken as my opponent had proxies for his gangers and my guys are not yet finished. http://z13.invisionfree.com/HamiltonHowlers/index.php?showforum=33 There is a narrative report, but as you'll read, poor Cess didn't make it through unscathed.
The long and short of it is that I had the chance to do that vital post game (interphase) recruitment. With no cash, trading was out the question, but I rolled up the offer of a Heavy Bolter and a Heavy Stubber... Dream on. More importantly, I didn't roll a double. Ammo horde or catastrophic wound. I manged to inspire four further raw recruits, despite the Prestige loss from the lost game.
Four raw recruits, I.E. four new scavvies required...
Pronto.
Sunday, 25 January 2015
Skin work
I'm a few posts behind so this will be a bit of a catch up. On the 18th, I prepared a mix of 990uL Yellow Ink and 10uL Flesh Wash. Adding any more Flesh wash results in ... Flesh Wash.
I painted this over all the exposed skin on the Scavvies and left it to dry. David said they looked like they were jaundiced.
Bang on, but too Yellow. So I gave them a watered down treatment with Flesh Wash. Citadel Colour's Flesh Wash doesn't behave like Citadel Washes's Ogryn Flesh or Devlan Mud which doesn't behave like Citadel Shade's Agrax Earthshade. It is a long story. the upshot is that I applied small amounts of the Flesh Wash into recesses and then used a water-wet brush to tease the stain to where I needed it to go. Where the fluid pooled too much I used another brush to absorb any excess.
And this is the result. So where next?
#1 Their first game proper at Hamilton Howlers.
After that; picking out the boils, highlighting the bandages, rust on the weapons and settling the colour on the bases.
However it looks like they've got a couple of friends in the background!
I'm a few posts behind so this will be a bit of a catch up. On the 18th, I prepared a mix of 990uL Yellow Ink and 10uL Flesh Wash. Adding any more Flesh wash results in ... Flesh Wash.
I painted this over all the exposed skin on the Scavvies and left it to dry. David said they looked like they were jaundiced.
Bang on, but too Yellow. So I gave them a watered down treatment with Flesh Wash. Citadel Colour's Flesh Wash doesn't behave like Citadel Washes's Ogryn Flesh or Devlan Mud which doesn't behave like Citadel Shade's Agrax Earthshade. It is a long story. the upshot is that I applied small amounts of the Flesh Wash into recesses and then used a water-wet brush to tease the stain to where I needed it to go. Where the fluid pooled too much I used another brush to absorb any excess.
And this is the result. So where next?
#1 Their first game proper at Hamilton Howlers.
After that; picking out the boils, highlighting the bandages, rust on the weapons and settling the colour on the bases.
However it looks like they've got a couple of friends in the background!
Sunday, 18 January 2015
Weapons time
The base Black was given a thin coat of Tin Bitz. This is part of my anti-chip protection. After that the obvious visible parts were given a thinned coat of Boltgun Metal.
At this stage the guys are playable, but Scavvies are all about the skin, so I'm going to have to give that a bit of thought, because these guys are palid, but a bit too healthy looking.
The base Black was given a thin coat of Tin Bitz. This is part of my anti-chip protection. After that the obvious visible parts were given a thinned coat of Boltgun Metal.
At this stage the guys are playable, but Scavvies are all about the skin, so I'm going to have to give that a bit of thought, because these guys are palid, but a bit too healthy looking.
Saturday, 17 January 2015
Phoney War II
A wee break from Confrontation, last Sunday saw the second Lad's Bolt Action mega battle. 'Phoney', because I'm using Jim's British Commandos and not my nacent Yanks. The first mega battle had the British establishing an early lead and managing to hold out for a win.
Not so, in this second installment.
This was as good as it got for the Allies. Pinned and stung by an aerial attack. The British deployment stunk. The Germans rolled on and pounded the Commandos. Tasked with guarding the three objectives (40mm circular bases with dead horses) in the Allied deployment zone. Caught between two stools, the Commandos could neither twist or hold. Their gun wasn't optimally positioned, but the dunce move of the game was to allow the artillery observer to get wiped out before he could call in support. In the end it wasn't even close. Too many of the Commando units expertly showed the debilitating effects of multiple pin markers.
The Allies were tabled.
Not so, in this second installment.
This was as good as it got for the Allies. Pinned and stung by an aerial attack. The British deployment stunk. The Germans rolled on and pounded the Commandos. Tasked with guarding the three objectives (40mm circular bases with dead horses) in the Allied deployment zone. Caught between two stools, the Commandos could neither twist or hold. Their gun wasn't optimally positioned, but the dunce move of the game was to allow the artillery observer to get wiped out before he could call in support. In the end it wasn't even close. Too many of the Commando units expertly showed the debilitating effects of multiple pin markers.
The Allies were tabled.
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